Pigeon shit

[ Pigeon shit ] Unity UI fading part 1

Fixed the issue with the player HUD still being visible after camera fade to black. What I did was take the canvas component and fade it separately with the same fade time as the camera using the function CrossFadeAlpha(); However on the unity editor play you would see a little bug whereas the left side of the screen would still be visible but luckily after running it on my mobile device that was not the case. This however need more testing on other devices to see if we need to fix it.